THE RIJEE TECH

Our programs

Beginner-friendly ways to start

Every path is designed for older kids and teenagers aged 10–17, and starts with a free trial class so every learner can find their fit.

Scratch Coding for Beginners

Introduces young learners to programming through Scratch — a simple, visual, and engaging way of exploring coding. Students snap together colourful blocks to build stories, games, and animations, learning core programming concepts without needing to type a single line of code. It's the first step on our coding path, which continues below with Python, web development, Raspberry Pi, and Arduino.

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Students building a project together in Scratch on a laptop

Creativity

Build stories, games, and animations.

Problem solving

Work through challenges block by block.

Logical thinking

Understand sequence, loops, and events.

Programming fundamentals

A visual first step into real coding concepts.

A student writing Python code on a laptop

Python Programming

Once learners are comfortable with Scratch, they move on to Python — a real, text-based programming language used across the industry. Students learn to write actual code, work with variables and logic, and build small programs and games from scratch.

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Real code

Move from blocks to typed, text-based programming.

Core logic

Variables, loops, and conditionals explained clearly.

Mini projects

Build small programs and simple games.

Industry-relevant

One of the most widely used languages today.

Web Development

Learners find out how websites are actually built, writing HTML, CSS, and JavaScript to design and structure their own pages. It's a hands-on introduction to how the sites and apps they use every day come together.

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Students collaborating on a web development project

HTML & CSS

Structure and style real web pages.

Creativity

Design pages that reflect their own ideas.

JavaScript basics

Add interactivity to a page.

Shareable projects

Build pages they can show family and friends.

Students exploring hardware and coding together

Raspberry Pi

Students get hands-on with the Raspberry Pi, a full computer the size of a credit card. They learn to set it up, run code on it, and connect it to simple electronics — a first real taste of how software controls hardware.

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Real hardware

Set up and run a full computer.

Code meets circuits

Control simple electronics with code.

Guided projects

Beginner-friendly, step-by-step builds.

Practical skills

A foundation for more advanced tech projects.

Arduino

Learners program an Arduino board to control lights, sensors, and small motors, seeing their code take effect in the physical world. It's a hands-on way to understand electronics and embedded programming.

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An instructor guiding a student through an electronics project

Embedded coding

Program a microcontroller directly.

Sensors & motors

Connect and control real components.

Hands-on builds

See code turn into physical action.

Problem solving

Debug circuits as well as code.

Students assembling a robotics kit during a workshop

Robotics for Beginners

Introduces students to robotics concepts and encourages practical problem-solving, creativity, technology skills, and innovation. Learners get hands-on with micro:bit and mBot kits, covered in more detail below.

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Problem solving

Tackle real, hands-on challenges.

Creativity

Design and build practical ideas.

Engineering thinking

Learn how components work together.

Innovation

Explore practical technology ideas.

micro:bit

The micro:bit is a tiny pocket-sized computer with its own LED display, buttons, and sensors. Learners program it to display messages, react to motion, and respond to light and temperature — a friendly first step into physical computing.

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A student programming a micro:bit device

LED display

Program lights, icons, and messages.

Sensors

React to motion, light, and temperature.

Beginner-friendly

A gentle first step into physical computing.

Quick projects

See results in a single session.

A student testing a wheeled mBot robot

mBot

mBot is a beginner robotics kit built around a small wheeled robot. Learners program it to drive, avoid obstacles, follow lines, and respond to its surroundings — turning code into real, moving machines.

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Drive & navigate

Program movement and turns.

Obstacle avoidance

Use sensors to react to surroundings.

Line following

Guide the robot along a path.

Build confidence

See code control a real machine.

Program gallery

A look at all our programs in action

Not sure which program fits your child?

Reach out and we'll help you choose the right free trial class to start with.